Authenticity of Polling
As an unprecedented experience for most audience in theater, the real-time polling was supposed to be fake and pre-recorded. However, once they saw the results from an open question rather than a multiple choices question, those weird and humorous answers accidentally changed their mind immediately. This is what we should take into consideration while drawing the experience map.
The average participation rate is about 70 percent, which seems really satisfactory. However, we realized that the interaction system worked pretty well particularly thanks to the fact that most of our audiences were within the School of Drama community. There was already a trusting, friendly atmosphere in the room. For the possible reproduction in the future, we should do user research with the remaining 30 percent of people.
There’s a dramaturgical question emerged in the process that who should the audience be in this scenario? Are they high school students, or still themselves? It turned out that most people answered the questions as their own self, but the mixture of real world and theatrical world made many people question what they would have answered if they were in high school.