Ghosts in the Machine explores how phone-based technologies can be used in performanced contexts. The goal of the project is to build a scalable plateform for the creation and presentation of unique, multiple sites across the city.
I worked with Professor Larry Shea on the exhibit area in Causing a Scene
in Miller Gallery
to present the achievements of his project over the past few years, including location-based storytellers, landmark-based Augmented Reality experiences, and an experimental theater project
using AR technique. My challenge is to design an interactive space to immersively experience the project's vision.
I designed the exhibit area from drafting, printing, to assembling. I also developed an app on iPad using Unity for realizing Augmented Reality experience.
The exhibit area was rebuilt in Founders Exposition
as one of the 50th anniversary events of Carnegie Mellon University.